
Simulated Civ
Watch civilizations rise, trade, and race to space.
Simulated Civ is an AI-governed society simulator built on a pure-TypeScript deterministic engine. Play a tight 15-day single-town economy game, or open up World mode — procedurally generated maps where AI factions research tech, strike alliances, wage war, and race to a space-age victory.
Built with
Every feature, built for real.
A whole world, generated
World mode builds Civ-style procedural maps where multiple AI factions, each with its own archetype, live out their strategies in real-time pixel-art rendering.
Economy, tech & a 67-node tree
Factions grow economies and research their way through a 67-technology tree, unlocking new buildings, units and options as they advance.
Diplomacy & warfare
War, peace and alliances shift over time; armies capture territory and raze settlements as borders are redrawn by force or treaty.
Two ways to win
Be the first faction to complete a colony ship for a Space-Age victory — or be the last one standing for domination.
Deterministic by design
Copy a world seed and regenerate the exact same map every time. The engine is balance-locked and regression-tested for consistent runs.
Living settlements
Citizens move in visible formations between buildings, giving each town an organic, watchable rhythm rather than abstract counters.
Simulated Civ’s legal & data policies:
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