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Simulation · Web

Simulated Civ

Watch civilizations rise, trade, and race to space.

In active development

Simulated Civ is an AI-governed society simulator built on a pure-TypeScript deterministic engine. Play a tight 15-day single-town economy game, or open up World mode — procedurally generated maps where AI factions research tech, strike alliances, wage war, and race to a space-age victory.

Built with

React 18TypeScriptViteZustandNode + ExpressVitest
Inside Simulated Civ

Every feature, built for real.

01

A whole world, generated

World mode builds Civ-style procedural maps where multiple AI factions, each with its own archetype, live out their strategies in real-time pixel-art rendering.

02

Economy, tech & a 67-node tree

Factions grow economies and research their way through a 67-technology tree, unlocking new buildings, units and options as they advance.

03

Diplomacy & warfare

War, peace and alliances shift over time; armies capture territory and raze settlements as borders are redrawn by force or treaty.

04

Two ways to win

Be the first faction to complete a colony ship for a Space-Age victory — or be the last one standing for domination.

05

Deterministic by design

Copy a world seed and regenerate the exact same map every time. The engine is balance-locked and regression-tested for consistent runs.

06

Living settlements

Citizens move in visible formations between buildings, giving each town an organic, watchable rhythm rather than abstract counters.

Simulated Civ’s legal & data policies:

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