
Siege Path
Build the maze. Hold the line.
Siege Path is a medieval tower-defense game. Build a labyrinth out of towers on a 16×42 grid, forcing the monster horde to wind the long way toward the exit. Seal off every route and the horde smashes straight through your towers until a lane reopens — so every wall is a gamble.
Built with
Every feature, built for real.
Towers are your maze
Place towers on a 16×42 grid to carve a winding corridor. The longer the path you force, the more damage the horde takes before it ever reaches the exit.
Four distinct towers
Archer, Cannon, Mage and Frost towers each bring their own damage profile — single-target, splash, magic and slow — and upgrade for 2× damage per level.
Living pathfinding
Monsters re-route in real time via BFS flow fields, always finding the open corridor — so the maze you build is read and answered move by move.
Seal it and they break through
Wall the horde off completely and it stops politely waiting — it smashes through your towers until a passage reopens. High risk, high reward.
Plan, then defend
A timed build phase between waves lets you lay out and upgrade defenses, with a skip option when you are ready to bring the next wave early.
Tactile feedback
Audio cues and haptics punctuate every wave and breakthrough, with saved progress so a siege survives between sessions.
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